Конкурс на підтримку спільних культурних і мистецьких проєктів українських організацій із партнерами з інших країн Creative Europe. Підтримуються всі культурні та мистецькі сектори, крім аудіовізуального. Проєкт має передбачати публічну презентацію результатів у кожній країні-партнері.
Європейський інститут інновацій та технологій (EIT)
Європейський інститут інновацій та технологій (EIT) оголосив конкурс EIT STEM Tech Talent Induction для розвитку освітніх програм у сфері природничих наук, математики, інженерії та інформаційних технологій.
Якщо ваша організація разом із партнерами країн-учасниць програми ЄС «Креативна Європа» вже створила мистецький продукт – це ваш шанс показати роботу широкій аудиторії. Підтримуються проєкти, що презентують спільно створені роботи на публічних заходах в Україні та за кордоном.
Objective: The Innovative tools and business models action is aimed at encouraging the development and/or the spread of innovative tools and business models to improve the visibility, availability, audience and diversity of European works in the digital age and/or the competitiveness and/or the greening process of the European audiovisual industry (including videogames). The support also aims to enable the European audiovisual industry to better adapt to the opportunities offered by the development of Artificial Intelligence and contribute to the implementation of the Apply AI Strategy. Expected results Improve the competitiveness of the European audiovisual industry (including videogames) a
The Call for Proposals will result in: creating or scaling up cross-border collaborations that support impactful and innovative approaches to media literacy based on the latest best practices across national, cultural and linguistic borders.
Expected Impact: The action is expected to support around 40 projects, implemented either by a single entity (mono-beneficiary) or by a consortium of organisations (multi-beneficiary). Objective: This action will support projects that will translate, publish, distribute, and promote European Literature. This action complements the other Creative Europe support actions to the book and publishing sector, such as reading promotion through the European Authors Day to younger audiences and the European Union Prize for Literature targeting European emerging authors. The works covered by this call for proposals are European literary works , such as novels, short stories, theatre plays and radio pla
Scope: The objective of the support to Video games and immersive content development is to increase the capacity of European video game producers, XR studios and audiovisual production companies to develop video games and interactive immersive experiences with the potential to reach global audiences. The support also aims to improve the competiveness of the European video games industry and other companies producing interactive immersive content in European and international markets by enabling the retention of intellectual property by European developers. Expected results Increased quality, appeal, feasibility and cross-border potential for selected projects. A stronger position on the Euro
The news media sectors play a crucial role in the diversity, independence and trustworthiness of the information space. The economic sustainability of professional journalism has come under pressure, partially as a result of the digital transformation.